Animate and deform objects that use procedural materials without mapping issues. Compatible with Rigs, Shape Keys, Modifiers, and Geometry Nodes.
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Compatible with Rigs, Shape Keys, Modifiers, and Geometry Nodes
Objects using the same material will have the same texture scale regardless of their dimensions.
Aspect ratio will be preserved automatically. An optional parameter can compensate for unapplied scale transformations.
Keeps the texture fixed to the object surface even if the rig modifier is not in the right order in the modifier stack.
Textures stretch naturally with the mesh during morphing, avoiding the "swimming texture" effect common in other coordinates.
Coordinates adapt perfectly to non-destructive modifiers like Simple Deform (Twist, Bend) or Displace.
Objects modified with Geometry Nodes setups will also keep their texture mapping correctly.