Instantly turn any mesh into a realistic liquid. Featuring Volumetric shaders
(Drinks/Others) and Subsurface shaders (Sauces/Creams).
Note: This is a material library, not a physics
simulator.
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The perfect companion for your liquid simulations.
A unique optional parameter that keeps your liquids consistent at different scales
Add life to your liquids with complementary effects.
These Geometry Nodes modifiers work on top of your mesh to add Condensation,
Bubbles and more.
Explore all available assets.
No. These are procedural materials that make a static mesh look like liquid.
No. These materials rely on Volumetrics and Glass BSDF, which cannot be baked into standard 2D surface textures (like Diffuse/Normal maps).
No, the nodes used to achieve realistic liquids are Cycles Only.